The research activity is organized into 5 research teams: KIND, ETHOS, SMART BIS, RUN, and CONNECT.
It is based on 3 essential principles:
Interdisciplinarity
Sharing knowledge, methods and experiences
Reactivity
The sectors under study are rapidly evolving (NICT, media, etc.) and are characterized by disruptions and innovations
Project and partnership
Research closely linked to our industrial and institutional partners, our students, higher education and research institutions. Our partner networks enable us to quickly address the scientific, social and societal challenges raised by the evolution of our sectors of interest.
Dynamics of networks, innovation and knowledge (KIND)
KIND studies the dynamics of innovation, especially in relation to the concepts of knowledge and networks.
KIND focuses on information and communication technologies, green ICTs, open source, knowledge production and dissemination, as well as on the implications of massive data use in private life.
Scientific Project
Addressing societal and environmental challenges
Digital social innovation, barriers to social innovation, green ICTs, eco-innovations
Financing and promotion of innovation
Venture capital, license evaluation, patent litigation
IPR (Intellectual Property Rights) and knowledge dissemination
Open source innovation, university-industry links and patent analysis
Social network theory
Management of innovation networks, analysis of complex networks
ICT sector dynamics
Digital economic models, standards and institutions, technological catch-up
Economics of privacy
Business models and privacy, privacy concerns
Ethics, Technologies, Humans, Organizations, Society (ETHOS)
This research team studies the evolution of hypermodern organizations and societies from an ethical, social and human perspective.
Scientific Project
Ethics and the digital society
New forms of sociability in the public sphere, evolution from an ethical and social point of view
Ethical and human issues in organizations
Study of organizations based on a humanistic approach
Aesthetics, design and quest for meaning
Data design, aesthetic experiences, museum strategies, performative effects, political effects and configuration of the imaginary in the new media
Smart Business Information Systems (SMART BIS)
“Organizations 3.0” are linked to the Internet of Things, artificial intelligence, knowledge economy and data science. SMART BIS falls within the scope of this issue of organizational transformations through IS, and within this evolution path.
Scientific Project
Construction of IS artifacts (design science)
Technological concepts, models, methods and instantiations
Uses of IS artifacts (behavior science)
Analysis of the uses of information and communication technologies: acceptance, adoption and appropriation
Management of IS artifacts (strategic management)
Management and governance of IS in organizations: strategic alignment, value creation, performance measurement, resource management, risk management, etc.
Representations and Uses of Digital Devices (RUN)
Develop a critical approach to the societal challenges induced by the digital transition, with a possible emancipation – which can be seen as the ability for individuals and groups to free themselves from a state of dependence and control.
Scientific Project
Uses, practices and representations of the digital transition
Understanding the practices and representations within the context of the digital transition, study of the many dimensions of the digital transition.
Socio-anthropology of ICT: fundamental methods and questions
Use, practices and social representations of digital transformation through critique, emancipation and technology.
Connected consumers in Digital World
Understand the changes in consumer behavior induced by technological developments; provide insight into how companies need to adapt their marketing strategy and techniques in order to remain competitive in rapidly changing markets.
Scientific Project
Consumer behavior on social networks
Massive information sharing, new methods of customer relationship management with social networks, crowd innovation networks, new forms of networks of interests (patient communities, cooking communities…)
Consumers and digital marketing (e-commerce and mobile app)
Mobile marketing and changes in consumer behavior related to mobile technologies, ethics in a society of connected individuals/consumers
Consumers in the age of smart objects
Behavior of consumers using connected/smart objects, multi-device user experience (UX), social Internet of Things, cultural diversity and connected objects